Anyway, with Han and Chewie out and about, head south, killing infantry as you go, making periodic return trips to the bacta tanks to refresh their health. Tough, huh? He's located down at Atzerri, near Bestine and Bespin, but he has a rather sizable fleet to work with, so you probably won't want to just march in and attack him. Its constraint is that the ship is to stay stationary when the generator is active. Their only weaknesses are usually only bombers, and other capital ships. After landing your troops, go ahead and bring down a bunch of TIE Maulers, as well as Darth Vader, of course. The Empire doesn't really seem to need Stormtroopers as much as the Rebellion does. As the man who would eventually command Vader's flagship, the Executor, Piett was always a capable officer, and during the time of Empire At War, he was in command of an Imperial Star Destroyer. Build a fleet and escort Darth Vader to Geonosis. Ah, the mighty All-Terrain Armored Transport. The AT-AA is the only mobile option in protecting ground forces from Rebel Snowspeeders and Y-Wing Bombing Runs. Variety is the spice of life, though. This page has been accessed 100,068 times. The main benefit of having larger space stations is that your population cap becomes larger, but later in the game (the single-player campaigns, at any rate), this isn't such a big deal, as you'll have a population cap of hundreds of units. Unlike the Empire, the Alliance will have to make good use of their soldiers, due to the lack of vehicular power. Ground/Space Unit Special Abilities (Ground): Flame Thrower, Jetpack Special Abilities (Space): Seismic Charge. The Imperial armor is superior in firepower, armor and potency. It's very difficult for the Empire to win ground battles here if you have a shield generator, since there's only one entrance to your base to defend which is surrounded by buildpads. On the ground, you'll be able to control both Han and Chewbacca individually and separately. If you park them in a space slot above an enemy system, they'll be able to see the size of the fleets and garrisons there. Strong Against: TIE Fighter, TIE Bomber, Space Stations Weak Against: Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser, Interdictor Cruiser. The enemy's Light Factory is near the center of the map, and the whole central area of the map is littered with turrets, so use either Veers or your SPMA's to clear the area before sweeping through and destroying the structures for the win. One way to exploit this courtesy is to completely empty most of your rearguard planets of troops and ships; if your opponent will never attack it, then you can concentrate all of your forces on the border worlds, and simply use your planets further back as pure mining facilities. The Empire spawns very close to these 2 planets, so they're the only ones that can build them, unless another faction captures them. With the generators destroyed, you can move the rest of your troops up to the northeast, keeping the pilots protected, then eventually moving them into the X-Wing pen and taking them out. While it's not particularly great at killing things, it's a hardy little unit that can take a beating and let your other units get into position for the kill. You should outnumber him greatly, so even if your bombing run misses the target, you should still be able to pin him down with Maulers (after his EMP burst gets used) and finish him off. GameSpot may get a commission from retail offers. It'll take him a while to destroy the buildings, so you may want to flip on the doubletime toggle to speed things up. These missiles are slow-moving and not very accurate, but the cumulative effect of their damage can be substantial, especially if they can keep up their firing for a minute or two. In 9 ABY, Talon Karrde and his crew saw the Empire working on a group of asteroids which were being outfitted with … It seems to be somewhat weakened for this mission, so sending all of your Y-Wings is probably overkill, but hey; it couldn't hurt. TIE Bombers are fragile, but necessary ships. You're still in the technological Stone Age compared to where you'll eventually wind up being, but at least Yavin can construct T-2B vehicles for you, and if you upgrade your systems to level two starbases, you'll be able to build more Corellian Corvettes. If you activate its missile shield, all incoming missiles (such as from a Broadside cruiser) will be deflected away from the Interdictor. The locals ran in terror, but the experienced soldiers surrendered. Hooray! The Empire can jump from Bothawui to Kashyyyk, so taking Nal Hutta first will open you to attack on three planets, which is difficult to defend against. Cheap to produce, these tanks are easy to replace, but they pay for it with the poorest durability among Imperial armored vehicles. You'll often want to build either a barracks or a factory of some sort on the planet, as well, to obtain garrison units as well as in-combat upgrades. This move sounds incredibly cool, but in reality, it's probably best used only on AT-ATs, since they're the only vehicle really worth expending a lot of effort in stealing, or against enemy artillery, which are likewise fairly valuable. And finally, to counter the above, Rebel ships are faster than Imperial ships, as well as having better armor and shields. Resident Evil Village Release Date Is May 7, PS4/Xbox One Versions Confirmed, PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restocks Today At Best Buy And GameStop: Check Availability Here, By The Emperor is probably even harder for the enemies to kill than Vader is, mostly thanks to his passive ability to steal health from nearby infantry and add it to his own; as soon as he gets hit, he should be able to immediately regenerate his health. GameSpot's Game Guide is here to help you in your mission, with a complete walkthrough of the game's two campaigns, a rundown on all the units and heroes, some general tips, and a guide to each of the planets in the game. They're not going to be killing much of anything by themselves, but they can confuse enemy units while remaining bunkered up or simply standing in their way. Speedrunning leaderboards, resources, forums, and more! This is best used in the comfort of space, where she, like a Fleet Commander, will usually take up residence on the biggest ship you have, although she may opt for a shuttle if you don't bring along a capital ship, in which case you'll have to protect her from enemy ships. Take a fleet to Corellia and rescue Han Solo. The Immobilizer will see to that", —Sienar Fleet System ad for the Interdictor. As mentioned, he essentially can't die here, so there's no need to really protect him. The X-Wings and Corvettes should engage any fighters or Acclamators that come your way, while each of your Y-Wing groups will target one of the shuttles (they come in groups of three). Luckily he has his Force Heal ability, which will heal all of your infantry (and Obi-Wan himself) of a great deal of damage when used. You may face an attack at Carida immediately, so be ready for it; otherwise, the Alliance may build up their forces and assault you at Korriban. Luckily, they're both pretty hardy, and you will have the opportunity to build a bacta tank or two along the way, so you should be able to stay alive if you proceed cautiously. Although T-2Bs are somewhat expensive, their shielding makes them an excellent unit for micromanagers. It is a good ship for scouting areas for Broadside Cruisers to strike at. It's difficult to do with a small group like this, but not impossible. You'll need at least one Imperial Star Destroyer to use its tractor beam on her ship. Laser cannons are great anti-fighter and anti-bomber units, while missile turrets work best when firing on enemy capital ships. You can try to charge through the asteroids, if you wish, but you'll be damaged, as mentioned. There doesn't seem to be a particular crate that's always the one you were looking for; most of the time, you'll have to scan all but two or three of them until you find the one that you're looking for. Maulers are done for. Where many Imperial ships get the ability to overpower their weapons at the expense of their shields, Alliance ships often get a shield-recharge ability that can be used when they're on the brink of having their shields drop. But they do that well, at least, and since you'll be getting plenty of fighter squadrons from each of your capital ships, you should be able to use the TIEs as a low-level annoyance against your enemy. An Anti Air Walker usually does not do well against ground based enemies with the exception of Rebel infantry. They are also slow, but they can be very powerful if used correctly. The base infantry unit for the Rebel are their small squads of soldiers. This relatively old style of ship is still quite powerful at the time of the Rebellion, especially when taking on incoming TIEs. They are effective against anything, just keep them away from enemy bombers. If you don't have any available, well, you'll have to get there somehow and blow it up the old-fashioned way. The main strength of the AT-AT is that it can fire from a very long range for a vehicle and has exceptional firepower. This proves a major disadvantage in combat, one of which the Rebels will frequently exploit. With these commands inputted, you'll be able to hit the 1, 2, 3, or 4 keys to quickly switch between unit types. He's not quite as invulnerable as Darth Vader is, being something of an old man at the time of the game, and he will definitely take more damage from regular blaster fire and enemy vehicles. After the space station and the nearby frigates are destroyed, you'll have to move your fleet into the nebulas scattered around the map to avoid detection by the incoming Rebels. Her primary benefit, however, is the fact that she cuts the purchase price of all units and buildings by 25% on the galactic campaign map. Deploy the unit to enable long range artillery fire. The land battle here can be somewhat frustrating, even if your victory is almost inevitable. Bombers aren't quite as horrifically important for the Empire as they are for the Rebellion, though, due to the fact that most Mon Calamari Star Cruisers have neither shield generators nor hangars, but they're still useful units, especially when taking on enemy space stations. Star Wars: The Empire Strikes Back gave us a slew of iconic new vehicles, from the mechanical stomping AT-AT to the elegantly gliding cloud car. Given enough time, they can kill a squadron of soldiers, but it'll take a long time, and on planets where the Rebels can generate a large number of friendly units, such as Mon Calamari or Kashyyyk, you can expect them to swamp your AT-ATs with their infantry units. Space Unit Special Abilities: S-Foils, Lucky Shot. Oh, there be shields on these ships, mind, they're just heavily redundant and thus not as vulnerable as those on other ships, so you won't have to worry about TIE Bombers knocking your shield generators out of commission and leaving you vulnerable. Use these against any Rebel ship. Now that the ultimate power in the universe is under your control, it's time to start using your power for the greater good. If you claim one of these spots for yourself (by moving a fighter or a bomber near it), you'll be able to build either a laser cannon or a missile turret. If you've conquered all possible systems before this mission unlocks more of them, they'll likely head straight to Corellia with the fleet. You will lose many, but they will be replaced as soon as they are taken out. In addition to the standard (and incredibly useful) Boost Shield Power ability, Ackbar also has his own special Hunter's Mark, called Concentrate Fire, which allows his ship and all nearby friendly shipsto target all available firepower on the target. When you attack the space station, though, you may want to keep your ISD behind the front lines; if the enemies lock onto it and attack it, you may lose the launch bay, or even the tractor beam, which would be a Bad Thing. Use this walker against Rebel air units and as a stopgap countermeasure against Rebel missile units until you can field a proper force to repel the threat. You'll also want to make sure that you have some Interdictors in your fleet before you attack at Tatooine. Capturing Bestine will also be helpful due to the fact that it'll knock 20% off of your Acclamator production costs. Get a T-2B up to the power generator, then quickly drop a bombing run onto the location. While they're nothing special, they can take a good amount of damage thanks to their Cover ability. If Han ever comes close to death, activate his Sprint mode to get him back to the Bacta Tank as quickly as possible. It's mechanically almost identical to the SPMA-T, save for the fact that it fires a rocket barrage instead of lasers. Unfortunately, the X-Wings are guarded by Turbolaser Batteries, which will rip apart your T-2Bs if they get too close. Vader is rightly considered to be the most dangerous soldier in the universe, and is almost unstoppable in ground battles. Now it's time to have a little fun with your new toys! Overall, Palptastic is an incredibly strong unit when used against infantry, but you'll have to back him up with anti-vehicle units if you except armored resistance. Those egg layers leveled the jungle. When you get an idea of the direction from which your opponents will be attacking, move your artillery units within striking range of the edge of the shield, and put smaller vehicles or artillery units in front of the artillery to protect. Although they don't possess the ion cannon of their Y-Wing counterparts, their torpedoes can still directly damage hardpoints of shielded structures and ships. Now, if you wait too long before moving on Kashyyyk, the Empire will take control of it and likely outfit it with a large space station and fleet. Land Battle: Destroy any Geonosian structures you see for a bonus. The Infiltrator unit is an elite Rebel ranger, capable of sniping away at enemy infantry or throwing Thermal Detonators onto enemy vehicles to destroy them as well. Unfortunately, the Mauler's cheapness and utility against infantry obviously have to be balanced by something, so they possess fairly weak armor, and will fall quickly to sustained fire, especially from enemy vehicles. They are required for basic occupation of a planet, or for at least combatting resistance. Keep your Broadside Cruisers to the rear and use them to fire away at distant enemies; they can do a number on enemy capital ships, or the shields of the space station, depending on your preference. Another cool little bonus you'll get here are from the inclusion of a pair of sensor droids. To counteract his hyperspacical ways, though, you'll be provided with an Inderdictor Cruiser. When you hit the system, you'll obviously only have the Millennium Falcon as your sole unit, so go ahead and make a stack of it and start scanning the cargo containers. If either of them die, it'll be game over, so take good care of them! Note that Boba Fett will eventually appear and make a beeline for you. The last wave of enemies will feature some TIE Maulers, which move quickly and which can self-destruct, so try to park a few Plex Soldiers near C3PO before the last wave commences. 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